thecharacterchick:

Personality is the most important thing about your character.

So, whenever I see character sheets, most people just put a little paragraph for that section. If you’re struggling and don’t know what your character should say or do, what decisions they should make, I guarantee you that this is the problem.

You know your character’s name, age, race, sexuality, height, weight, eye color, hair color, their parents’ and siblings’ names. But these are not the things that truly matter about them.

Traits: 

  • pick traits that don’t necessarily go together. For example, someone who is controlling, aggressive and vain can also be generous, sensitive and soft-spoken. Characters need to have at least one flaw that really impacts how they interact with others. Positive traits can work as flaws, too. It is advised that you pick at least ten traits
  • people are complex, full of contradictions, and please forgive me if this makes anyone uncomfortable, but even bullies can be “nice” people. Anyone can be a “bad” person, even someone who is polite, kind, helpful or timid can also be narcissistic, annoying, inconsiderate and a liar. People are not just “evil” or “good”

Beliefs:

  • ideas or thoughts that your character has or thinks about the world, society, others or themselves, even without proof or evidence, or which may or may not be true. Beliefs can contradict their values, motives, self-image, etc. For example, the belief that they are an awesome and responsible person when their traits are lazy, irresponsible and shallow. Their self-image and any beliefs they have about themselves may or may not be similar/the same. They might have a poor self-image, but still believe they’re better than everybody else

Values:

  • what your character thinks is important. Usually influenced by beliefs, their self-image, their history, etc. Some values may contradict their beliefs, wants, traits, or even other values. For example, your character may value being respect, but one of their traits is disrespectful. It is advised you list at least two values, and know which one they value more. For example, your character values justice and family. Their sister tells them she just stole $200 from her teacher’s wallet. Do they tell on her, or do they let her keep the money: justice, or family? Either way, your character probably has some negative feelings, guilt, anger, etc., over betraying their other value

Motives:

  • what your character wants. It can be abstract or something tangible. For example, wanting to be adored or wanting that job to pay for their father’s medication. Motives can contradict their beliefs, traits, values, behavior, or even other motives. For example, your character may want to be a good person, but their traits are selfish, manipulative, and narcissistic. Motives can be long term or short term. Everyone has wants, whether they realize it or not. You can write “they don’t know what they want,” but you should know. It is advised that you list at least one abstract want

Recurring Feelings:

  • feelings that they have throughout most of their life. If you put them down as a trait, it is likely they are also recurring feelings. For example, depressed, lonely, happy, etc.

Self Image:

  • what the character thinks of themselves: their self-esteem. Some character are proud of themselves, others are ashamed of themselves, etc. They may think they are not good enough, or think they are the smartest person in the world. Their self-image can contradict their beliefs, traits, values, behavior, motives, etc. For example, if their self-image is poor, they can still be a cheerful or optimistic person. If they have a positive self-image, they can still be a depressed or negative person. How they picture themselves may or may not be true: maybe they think they’re a horrible person, when they are, in fact, very considerate, helpful, kind, generous, patient, etc. They still have flaws, but flaws don’t necessarily make you a terrible person

Behavior:

  • how the character’s traits, values, beliefs, self-image, etc., are outwardly displayed: how they act. For example, two characters may have the trait “angry” but they all probably express it differently. One character may be quiet and want to be left alone when they are angry, the other could become verbally aggressive. If your character is a liar, do they pause before lying, or do they suddenly speak very carefully when they normally don’t? Someone who is inconsiderate may have issues with boundaries or eat the last piece of pizza in the fridge when they knew it wasn’t theirs. Behavior is extremely important and it is advised you think long and hard about your character’s actions and what exactly it shows about them

Demeanor:

  • their general mood and disposition. Maybe they’re usually quiet, cheerful, moody, or irritable, etc.

Posture:

  • a secondary part of your character’s personality: not as important as everything else. It is advised you fill this out after. Posture is how the character carries themselves. For example, perhaps they swing their arms and keep their shoulders back while they walk, which seems to be the posture of a confident person, so when they sit, their legs are probably open. Another character may slump and have their arms folded when they’re sitting, and when they’re walking, perhaps they drag their feet and look at the ground

Speech Pattern:

  • a secondary part of your character’s personality: not as important as everything else. It is advised you fill this out after. Speech patterns can be words that your character uses frequently, if they speak clearly, what sort of grammar they use, if they have a wide vocabulary, a small vocabulary, if it’s sophisticated, crude, stammering, repeating themselves, etc. I personally don’t have a very wide vocabulary, if you could tell

Hobbies:

  • a secondary part of your character’s personality: not as important as everything else. It is advised you fill this out after. Hobbies can include things like drawing, writing, playing an instrument, collecting rocks, collecting tea cups, etc.

Quirks:

  • a secondary part of your character’s personality, not as important as everything else. It is advised you fill this out after. Quirks are behaviors that are unique to your character. For example, I personally always put my socks on inside out and check the ceiling for spiders a few times a day

Likes:

  • a secondary part of your character’s personality, not as important as everything else. It is advised you fill this out after. Likes and dislikes are usually connected to the rest of their personality, but not necessarily. For example, if your character likes to do other people’s homework, maybe it’s because they want to be appreciated

Dislikes:

  • a secondary part of your character’s personality, not as important as everything else. It is advised you fill this out after. Likes and dislikes can also contradict the rest of their personality. For example, maybe one of your character’s traits is dishonest, but they dislike liars

History:

  • your character’s past that has key events that influence and shape their beliefs, values, behavior, wants, self-image, etc. Events written down should imply or explain why they are the way they are. For example, if your character is distrustful, maybe they were lied to a lot by their parents when they were a child. Maybe they were in a relationship for twenty years and found out their partner was cheating on them the whole time. If their motive/want is to have positive attention, maybe their parents just didn’t praise them enough and focused too much on the negative

On Mental and Physical Disabilities or Illnesses

  • if your character experienced a trauma, it needs to have an affect on your character. Maybe they became more angry or impatient or critical of others. Maybe their beliefs on people changed to become “even bullies can be ‘nice’ people: anyone can be a ‘bad’ person”
  • people are not their illness or disability: it should not be their defining trait. I have health anxiety, but I’m still idealistic, lazy, considerate, impatient and occasionally spiteful; I still want to become an author; I still believe that people are generally good; I still value doing what make me feel comfortable; I still have a positive self-image; I’m still a person. You should fill out your character’s personality at least half-way before you even touch on the possibility of your character having a disability or illness

Generally everything about your character should connect, but hey, even twins that grew up in the same exact household have different personalities; they value different things, have different beliefs. Maybe one of them watched a movie that had a huge impact on them.

Not everything needs to be explained. Someone can be picky or fussy ever since they were little for no reason at all. Someone can be a negative person even if they grew up in a happy home.

I believe this is a thought out layout for making well-rounded OCs, antagonists and protagonists, whether they’re being created for a roleplay or for a book. This layout is also helpful for studying Canon Characters if you’re looking to accurately roleplay as them or write them in fanfiction or whatever.

I’m really excited to post this, so hopefully I didn’t miss anything important…

If you have any questions, feel free to send a message.

- Chick

jackalediting:
“
I read a lot of writing in my line of work and while that’s amazing, I see the same flaws again and again. Below is a list of 7 common writing mistakes in fiction and how you can fix them. This list is by no means complete. In fact...

jackalediting:

I read a lot of writing in my line of work and while that’s amazing, I see the same flaws again and again. Below is a list of 7 common writing mistakes in fiction and how you can fix them. This list is by no means complete. In fact there’s a great list over at The Editor’s Blog that covers even more mistakes.

1. Bad dialogue

Sometimes writers can forget that they’re writing a conversation and thus not write a conversation. The dialogue can be boring, stilted and unnatural, and I’d rather listen to the territorial call of an Australian Raven than read one more word of it.

There are many things that contribute to bad dialogue, but here are the three that really get on my nerves:

  • Not using contractions–I’ve seen work that is modern and still doesn’t use contractions. Consider this:
    “You are going to be late.” Unless the speaker is trying to sound like an irritated mother and is leaving an emphatic silence between each word to sound threatening, use contractions. It sounds really drawn out and like the speaker is pointing their nose in the air. We generally don’t speak like this in real life, so neither should your characters.
  • Using complete sentences–Not only is it natural for your characters to chop their sentences, this can also contribute to their voice. Does your character say “I don’t know.” or “Dunno.” Would he/she say “I missed the train and had to find a lift home.” or “Missed the train. Had to find a ride.” In casual speech, we often only use the words necessary to convey our message, even if it doesn’t form a complete sentence. You shouldn’t apply this to every line of dialogue, but consider it if your dialogue sounds stale.
  • Using characters as a conduit for research and plot information–Sometimes writers like to show off their research (looking at you Jurassic Park), backstory, world building and plot by having their characters talk way too much. If your character says “Once this valley was home to an ancient race of elves, who looked after the land and treated it with respect. One day, the secret magic spring dried up and then the goblins came. Without their magic spring, the elves couldn’t fight back, and they were killed by the goblins. The goblins didn’t respect the land and now it’s uninhabitable.” he should probably shut up. It sounds less like a person talking than it does an audio tour. The information he’s shared could be given in a much more interesting way.

How you can fix it:

  • Listen to and watch the way real people talk to each other. Do they speak in full sentences with full words? Do they speak with grammatical correctness? Do they speak differently in different situations? How do hand gestures, body language and facial expressions help them communicate?
  • Read your dialogue out loud as if you’re practising lines for a movie. Does it sound natural? Does it flow?
  • Test every piece of information your characters give out. Does it all need to be said? Would your character say all of it at once? Do they need to say it all in so many words?

2. Passages of uninterrupted speech or thought

Sometimes you might want to avoid telling the reader about something and have a character tell another character instead. Sometimes you might want to avoid telling the reader how a character feels about something by having them think about it excessively instead. If this goes on for longer than a couple of paragraphs (or less), you risk allowing your reader to drift out of the scene.

The only thing anchoring your reader in the scene is your characters and what they’re doing. If the characters are talking or thinking for a long time without interacting with anyone or anything else, they might as well be floating in space, which can make the reader feel like they’re floating in space. That’s not to say that they’ve forgotten where the scene is taking place or who else is involved, just that it can feel that way if this is how the character acts.

How you can fix it:

  • If your characters have a lot to say, try to include the other characters as well. Have them ask questions or make comments so it feels like a scene and not a soliloquy.
  • If your character is around others when he/she is deep in thought, try to include the other characters in some way. If the POV character is thinking about something that the other characters can see, why not give voice to one of the other characters in between thought paragraphs?
  • If the character is alone when he/she is deep in thought, is there a way they can interact with their environment? Unless they’re standing in front of a wall, they should be able to see, smell, feel or hear something.
  • If your character is absolutely, completely lost in thought, is there a way you can bring some sort of image into it? For example, on page 216 of The Hunger Games by Suzanne Collins, Katniss is thinking about how to treat a burn she receives. Almost the entire page is a paragraph describing a memory; however, there is still action in this memory and, therefore, there is something for the reader to imagine.

3. Not knowing when to/not to use said

Some people will tell you to use descriptive speech tags and others will tell you there’s nothing wrong with said. Both are true, but when do you follow the former and when do you follow the latter? And when do you use no speech tags at all?

Using anything but said and using nothing but said both get exhausting and boring very fast.

How you can fix it:

Below is a rough guide to what kind of speech tag to use. Please bear in mind that it is only a guide and will not and should not apply to every situation.

image

Said is unobtrusive–a way of letting the reader know who’s talking without making a song and dance about it.
Specific verbs (e.g. whispered, shouted, mumbled) give the reader information about how the words are being said.
Adverbial tags can also give extra information about how something is being said, but more often than not they can be replaced with a stronger verb (e.g. she said loudly can be replaced with she shouted). Writers can also fall into the trap of telling where it’s better to show when using adverbial tags, which can make the writing bland. Sometimes telling is better, but with speech tags, it’s usually better to absorb the reader in the conversation. If you’ve used an adverbial tag, go back and have a look at it. Is there a better way you could get the message across?

What you need to pay attention to when determining what speech tags to use is the context of the speech. If the reader is already aware of the manner in which a character is talking, it won’t be necessary to remind them every time the character speaks. If there are only two characters in the conversation, it won’t be necessary to finish each quote with he said/she said. Going back to #2, you can also do away with speech tags entirely and use action to demonstrate how a character is feeling, while also grounding the reader in the scene.

The key to avoiding repetition and blandness is to find a balance between using the unobtrusive said, using something more specific, and mixing it up with a bit of action, which means you might not even need a tag at all.

4. Too much description/overwriting

Sometimes it’s better to tell and not show. Some details just aren’t important enough to warrant a lengthy description. If you want your reader to know that it’s raining, you can write something better than “It was raining”, but there’s no need to go overboard and write a poem about how the puddles on the asphalt looked like a great abyss.

Think of description like camera focus. The more you describe something, the more focus you put on it. If you put enough focus on something, you eliminate everything else. What’s this? A close-up. What does a close-up in a movie tell you? That object of the close-up is significant.

Be wary: when you write thirty words describing the way the moonlight is reflecting off the inky black lake, you might not be just setting the scene. You might also be giving the lake undue emphasis, and it’s probably going to irritate your reader when they realise there’s nothing significant about the lake at all, you were just showing off your imagery skills.

How you can fix it:

Keep it real. What would the character notice, what would they think about it and is it worth the attention? And try not to focus on sight. Your characters have more than one way to perceive their environment, and incorporating their other senses can help build a 3D setting for your reader rather than just painting them a picture. Give the reader enough to imagine the scene, and no more.

5. Not knowing when to/not to use adverbs

There’s a lot of writing advice out there that will tell you to cut all adverbs. The result is that many writers now think adverbs exist only to eat their children and wouldn’t dare to ever use one.

There is truth to the advice, but to say “The road to hell is paved with adverbs”? Really, Stephen King? And his dandelion analogy assumes there’s no editing process.

Adverbs aren’t evil, but there is such a thing as using them ineffectively. Which of the below are more descriptive?

She ran quickly or She sprinted

“It’s a long way down,” he said nervously or “It’s a long way down,” he said

He was shamefully prone to anxiety or He was prone to anxiety

She sprinted not only gets to the point faster, it also creates a more powerful image for the reader.
“It’s a long way down,” he said gives no indication of how the speaker is speaking or feeling; however, “It’s a long way down,” he said nervously is telling, not showing. Rather than using an adverb here, the writer could describe the speaker’s body language.
He was shamefully prone to anxiety tells you how the character feels about being prone to anxiety and there is no stronger word to replace “shamefully prone”.

How you can fix it:

Ask yourself:

  • How would the meaning of the sentence change if the adverb was removed?
  • Can the adverb and verb be replaced by a single verb?
  • Does the action really need clarification?
  • Does the adverb add something to the sentence that can’t be described in another way?

6. No conflict in the beginning

The first few chapters of a lot of stories I’ve read involve the main character plodding along in their daily life. This is a good thing as the reader needs to get a feel for your character before the big plot things happen, but that doesn’t mean the first few chapters should be without conflict. I don’t want to read about a character waking up, looking at themselves in the mirror, getting dressed, getting coffee, going to work, getting home, going on a date etc. for three chapters. It’s boring and I don’t care about any of it.

The confusion might be caused by common story structure theories that say the main conflict enters the story at the first plot point, or 25% into the story. But this doesn’t mean there should be zero conflict at the beginning! At the beginning of Harry Potter and the Philosopher’s Stone Harry was told ‘no funny business’ or he’d be grounded. Not long after that, there was some vanishing glass and an escaped boa constrictor. After this happened there was a mysterious letter addressed to Harry, and he spent an entire chapter trying to get hold of it as the weirdness escalated. There’s conflict and a goal right off the bat, and the story hasn’t even really started yet. In The Hunger Games Katniss faces the Reaping. In The Hobbit Bilbo finds himself hosting a dinner party for dwarfs and being asked to go and fight a dragon.

How you can fix it:

  • Take a look at all the books you’ve read. Most of them (if not all) start with some sort of problem or goal. Study up on this to help you realise what makes a good beginning.
  • Don’t fill your first few chapters with characterisation and nothing else. Build your character in the context of a problem or goal.
  • Keep in mind that you find your characters more interesting than your reader does. What you like about your character might not be enough to keep the reader’s interest.
  • What’s going on in your character’s life? How is this going to influence what happens when the conflict or story goal takes the stage?
  • What would happen if you cut your beginning out of the story? Would the plot still make sense? Maybe it’s better to start the story at a later point.

7. Lack of story structure

When you write a first draft, whether you’ve planned it or not, there are going to be structural flaws. Maybe halfway through you thought of a way to solidify a character’s motivation. Maybe at the climax you thought of a way to strengthen your conflict. Maybe somewhere in the middle you had no idea where you were going with this and slugged your way through some boring scenes. It’s all good; this is how stories come together.

What should happen next is that you revise your draft with story structure in mind. There’ll be a lot of “I should add a scene here about this” and “what was I thinking when I wrote that?” and after a few goes, you’ll have a story.

Writers don’t always do this though (which, by the way, makes my job take longer and cost more). They’ll go through and fix all of the obvious problems, but what remains is a manuscript that still lacks a solid structure. It’s messy to read, it’s confusing, it’s clearly not thought out, and it feels like the writer is giving me the finger. I’ll regret paying for the book, stop reading it and leave a negative review on Goodreads. Is that worth not giving your book a good edit?

How you can fix it:

  • Read a lot. Make sure you have a decent grasp on different story structures. Make sure you understand the way stories progress, the way they’re paced and what keeps the reader engaged.
  • Re-outline. Or if you pantsed your way through the first draft, make an outline. Write a checklist for what each scene should accomplish and what each chapter should accomplish. Make a timeline of how the events progress and how the tension increases. Don’t base this on what you’ve written, base it on what you’ve figured out about your plot.
  • Edit ruthlessly. If a scene doesn’t measure up to your new plan, cut it. If it’s in the wrong place, move it.

anomalously-written:

“Creating one interesting character is hard enough — but when it comes to writing a whole novel or series of books, you have to create dozens of them. How can you keep your supporting cast from seeming like cookie-cutter people? There’s no easy answer, but a few tricks might help you create minor characters who don’t feel too minor.” [x]

10 Secrets to Creating Unforgettable Supporting Characters

  1. Give them at lease one defining characteristic. “…lots of people have one or two habits that you notice the first time you meet them, that stand out in your mind even after you learn more about them.”
  2. Give them an origin story. “…Your main character doesn’t necessarily need an origin story, because you’ve got the whole book to explain who he/she is and what he/she is about. But a supporting character? You get a paragraph or five, to explain the formative experience that made her become the person she is, and possibly how she got whatever skills or powers she possesses.”
  3. Make sure they talk in a distinctive fashion. “…you still have to make sure your characters don’t all talk the same. Some of them talk in nothing but short sentences, others in nothing but long, rolling statements full of subordinate clauses and random digressions. Or you might have a character who always follows one long sentence with three short ones.“ ”…One dirty shortcut is to hear the voice of a particular actor or famous person in your head, as one character talks.“
  4. Avoid making them paragons of virtue, or authorial stand-ins. ”…People who have no flaws are automatically boring, and thus forgettable.“ ”…Any character who has foibles, or bad habits, or destructive urges, will always stand out more than one who is pure and wonderful in all ways. And nobody will believe that you’ve chosen to identify yourself, as the author, with someone who’s so messed up. (Because of course, you are a perfect human being, with no flaws of your own.)“
  5. Anchor them to a particular place. ”…A huge part of making a supporting character “pop” is placing her somewhere. Give her a haunt — some place she hangs out a lot. A tavern, a bar, an engine room, a barracks, a dog track, wherever. It works both ways — by anchoring a character in a particular location, you make both the character and the location feel more real.“
  6. Introduce them twice — the first time in the background, the second in the foreground. ”…You mention a character in passing: “And Crazy Harriet was there too, chewing on her catweed like always.” And you say more about them. And then later, the next time we see that character, you give more information or detail, like where she scores her catweed from. The reader will barely remember that you mentioned the character the first time — but it’s in the back of the reader’s mind, and there’s a little “ping” of identification.“
  7. Focus on what they mean to your protagonists ”…What does this minor character mean to your hero? What role does he fulfill? What does your hero want or need from Randolph the Grifter? If you know what your hero finds memorable about Randolph, then you’re a long ways towards finding what your readers will remember, too.“
  8. Give them an arc — or the illusion of one. ”… You can create the appearance of an arc by establishing that a character feels a particular way — and then, a couple hundred pages later, you mention that now the character feels a different way.“ ”…A minor character who changes in some way is automatically more interesting than one who remains constant…“
  9. The more minor the character, the more caricature-like they may have to be. ”…This one is debatable — you may be a deft enough author that you can create a hundred characters, all of whom are fully fleshed out, well-rounded human beings with full inner lives.“ ”…some writing styles simply can’t support or abide cartoony minor characters. But for your third ensign, who appears for a grand total of two pages, on page 147 and page 398, you may have to go for cartoony if you want him to live in the reader’s mind as anything other than a piece of scenery.“
  10. Decide which supporting characters you’ll allow to be forgettable after all. ”…And this is probably inevitable. You only have so much energy, and your readers only have so much mental space. Plus, if 100 supporting characters are all vivid and colorful and people your readers want to go bowling with, then your story runs the risk of seeming overwritten and garish.Sometimes you need to resign yourself to the notion that some characters are going to be extras, or that they’re literally going to fulfill a plot function without having any personality to speak of. It’s a major sacrifice they’re making, subsuming their personality for the sake of the major players’ glory.“

Keep reading

amusewithaview:

1.  “you died and left me your children, even though they’re only a few years younger then me”

2.  “you died and left me a haunted house”

3.  “you died and left me an obscure magical object, I’m not sure what it does, and your instruction sheet just says ‘have fun storming the castle!’”

4.  “you died and left me a fanatically loyal warrior order”

5.  “you died and left me a bunch of money and a pile of really weird IOUs?!  why did someone owe you a free body disposal.  why did someone owe you two brides and a goat.  why did someone owe you an island.  WHY”

6.  “you died and left me to repay a bunch of really weird IOUs”

7.  “you died and left me a small country”

8.  “you died and left me six research labs that operate in international waters and I’m kind of scared to find out why keeping them out there was a stipulation of the will”

9.  “you died and left me a menagerie of animals that are supposed to be extinct?  and some that aren’t supposed to be real???  where did you get unicorns.  where did you get gryphons.  where did you get pegasi???”

10.  “you died and left me on the hook for a hereditary marriage contract”

writersrelief:

brucewayneright:

thewritingbeast:

sinksanksockie:

patientno7:

the suffering never ends

This is the real process

Resources for you!

Character Ideas:

Character Design Ideas:

Naming Help:

Creating Background/backstory:

Character Interactions and putting your character into your world/story:

Bonus art masterlist!

BLESS EVERYONE IN THIS POST.

These are great tips! When you’re done please submit to our Review Board! You have until Friday, October 14 to submit your poetry, prose, and novels. 

Also, make sure you adhere to our submission guidelines! :) 

strawhat-titan:

- Erwin was right.

- There is an advanced kingdom outside the walls.

- Eren’s power is from the original titan Ymir who made a deal for the titan powers.

- Ymir died and made nine titans with her powers, they made the Eldian kingdom.

- They destroyed everyone else, but the marley kingdom came back and went to war with them.

-The marleyan’s won, the eldians lost, and the Eldian king, king fritz escaped the land and started the island of paradis, the three walled kingdom were are story takes place.

- The maleyans opressed the left over eldians.

- Grisha was an eldian.

- His sister was brutally murdered, and he saw how cowardly and evil everyone was.

- He learned what happened to his sister when he was older from a rebel army the Eldian Restoration Movement , he joined them, to make the cruel word right again, and ended up leading them.

- A descendant of the fritz family joined them, and grisha married her and they had a kid.

- That kid was Zeke, making him Eren’s half brother.

- The Marleyans wanted to conquer the Eldians and paradis to get the original titans power.

-They recruited children 6-7 years old, were a select few received titan power, and were made warriors.

- Bertholdt, Reiner, and Annie were warrior children, and didn’t deserve to suffer so much.

- Grisha sent Zeke to be a warrior, as their last hope, so they could stop the marleyans.

- Zeke turned in his parents and the rebels, and they were sentenced to utopia, where they were turned into titans to roam and eat their own kind for eternity.

- Utopia is where the survey corps have been exploring all this time.

- Being an asshole runs in the Yeager family.

hacelee:

taking kids home

this hurts…

tiralatele:

Ir a clase en Japón es otra cosa

iamthelamp:

teashoesandhair:

letthebonesspeak:

featured: sleepy kitten argues with me about getting up.

Featured: the sound of my heart breaking into a million pieces

[offscreen voice] “hey.”
cat: “wahhh?? waaah?”
“what.”
“wehhh…”
“yeah I know. we’ve gotta get up.”
“wehhhh!”
“we’ve gotta get up.”
“waahhhhh!”
“we do!”
“waa–”

wordsnquotes:

Stunning Patterned Paint Rollers

UK based artist Clare Bosanquet from The Painted House creates stunning and innovative paint roller kits, which contain a multitude of intricate patterns. Adorned with flowers, birds and other Victorian patterns, the paint roller kits are an easier and more effective way to decorate instead of using wallpaper. The incredible alternative to wallpaper can also be used on fabric and paper. Find them in her Etsy shop.

View similar posts here!

duoachievement:

How To Wrap a Gift for Christmas Starring Miles Luna